Visualizzazione post con etichetta 3D Rig. Mostra tutti i post
Visualizzazione post con etichetta 3D Rig. Mostra tutti i post

mercoledì 8 maggio 2013

Star Wars ™ TwistHeads

Hi everybody....it's been so long since I posted but i can finally show you some new videos!!! :)

In the past months i worked as lead artist for an interesting project : Star Wars TwistHead.
It's an augmented reality videogame for Kinder Ferrero Deutschland where you can choose between 10 different characters from the "Star Wars" saga and fight against your friend!

In this video you can view some animations i have done for this project...




....and at this link you will find a detailed explanation of the project :
http://www.behance.net/gallery/Star-Wars-TwistHeads-Augmented-Reality-Game-B2B/8071855

For this project i made the 3d Models (based on the Kinder Surprise), Textures, Rigging, Animation and VFX with particular.
The other assets and programming have been made by my colleagues at Forge Reply
(Game Designer/Developer : Jacopo Dagnino, Game Designer : Marco Mortillaro).


May the force be with you! :)


domenica 13 maggio 2012

3D World V3

Hi!
Finally i'm ready to share with you my recent works...

some months ago i decided to learn by myself the whole workflow for a mechanical character...for the first project the goal was not create a great and amazing character but working on a simple model to learn any step of the character creation.

i started with a simple model without any draws or concepts, modeling and UV map in Maya, hand painted textures in 3Dcoat and Photoshop (only diffuse) and back to maya for Rigging, weight map and animations...
it's a looong process for one person, especially if is the first time! :)


Here my first 3d animation....i prepared :

- standard idle
- "alert" idle
- transition between the two idle
- aim and shoot
- run cycle




First Animation Test - Playblast from Andrea Priore on Vimeo.

....i need more practice to controll the curves in the graph editor!! :)
have you some suggestions? 


thank so much!

mercoledì 29 febbraio 2012

3d World WIP V2

Hello!
Here some screen capture from my recent studies...
I was working on a step which comes before animating, in this picture I tried to convey different behaviour/feelings to the character without using any facial expression... 
...which is the sad one?? and the angry one?
I hope you understand!!! ;)

The next step is blocking  the positions that i need in the game and animating!

Stay Tuned! :)



mercoledì 22 febbraio 2012

3d World WIP


Hello! I'm Back!!!

Finally after hours and hours spent on books, videos, tutorial i made the rig with a convincing weight map!
For the final result i had to make and remake maaaaaaaany times!!!

Here there is a fast screenshot of my work in progress...now it's time to animate....yeahh!!!!


Stay tuned!