Visualizzazione post con etichetta 3D Textures. Mostra tutti i post
Visualizzazione post con etichetta 3D Textures. Mostra tutti i post

domenica 13 maggio 2012

3D World V3

Hi!
Finally i'm ready to share with you my recent works...

some months ago i decided to learn by myself the whole workflow for a mechanical character...for the first project the goal was not create a great and amazing character but working on a simple model to learn any step of the character creation.

i started with a simple model without any draws or concepts, modeling and UV map in Maya, hand painted textures in 3Dcoat and Photoshop (only diffuse) and back to maya for Rigging, weight map and animations...
it's a looong process for one person, especially if is the first time! :)


Here my first 3d animation....i prepared :

- standard idle
- "alert" idle
- transition between the two idle
- aim and shoot
- run cycle




First Animation Test - Playblast from Andrea Priore on Vimeo.

....i need more practice to controll the curves in the graph editor!! :)
have you some suggestions? 


thank so much!

venerdì 16 dicembre 2011

3d World

Hello!

I decided to learn 3d modeling, texturing, rigging,ecc...
Is a long process because i would explore every parts of the 3d character's creation.
This is the first time i use a 3d software, I learned everything by myself by using tutorials and documentation.

For my first project i made a mechanical character, starting from modeling and UV map in Maya.
After the Modeling and Uv I first made a bake of ambient occlusion ( in Maya) as reference to handpainting the textures on the diffuse map without shaders by using 3D Coat and Photoshop.

Now i'm working on rigging process...

Any comments are welcome!